The Let's Play Archive

Battletech

by PoptartsNinja

Part 149: Saving Janos Marik - Turn 11

Saving Janos Marik: Tactical Update 11

Movement Phase
S Ostroc
- Must pass a piloting test to avoid skidding (3 base - 1 movement = 2): automatic success!



Combat Phase
A Awesome
- Fires PPC at 9 Stalker (2 base + 2 range + 1 movement + 1 enemy movement + 1 weather = 7): rolled 8, hit Right Torso (15/25 armor remains)!
- Fires PPC at 9 Stalker (2 base + 2 range + 1 movement + 1 enemy movement + 1 weather = 7): rolled 7, hit Left Arm (8/23 armor remains)!
- Gains 21 heat, sinks 27!

S Ostroc
- Fires Large Laser at 5 Whitworth (2 base + 0 range + 2 movement + 2 enemy movement + 1 weather = 7): rolled 4, miss!
- Fires Medium Laser at 5 Whitworth (2 base + 0 range + 2 movement + 2 enemy movement + 1 weather = 7): rolled 3, miss!
- Fires Medium Laser at 5 Whitworth (2 base + 0 range + 2 movement + 2 enemy movement + 1 weather = 7): rolled 7, hit Left Arm (7/12 armor remains)! Through-Armor Critical Chance!
- Fires SRM-4 at 5 Whitworth (2 base + 0 range + 2 movement + 2 enemy movement + 2 weather = 8): rolled 7, 2 missiles hit Right Torso (10/12 armor remains), Right Torso (8/12 armor remains)!
Gains 17 heat, sinks 15!

G Gladiator
- Fires Medium Laser at 1 Bombarder (2 base + 2 range + 3 movement + 1 enemy movement + 1 weather = 9): rolled 8, miss!
- Fires Medium Laser at 1 Bombarder (2 base + 2 range + 3 movement + 1 enemy movement + 1 weather = 9): rolled 4, miss!
- Fires SRM-6 at 1 Bombarder (2 base + 2 range + 3 movement + 1 enemy movement + 1 weather = 9): rolled 11, 2 missiles hit Right Leg (24/26 armor remains), Left Leg (24/26 armor remains)!
Gains 14 heat, sinks 13!

1 Bombardier
- Fires SRM-4 at G Gladiator (2 base + 2 range + 1 movement + 2 enemy movement + 2 weather - 1 LK Missiles = 8): Rolled 7, miss!

3 Urbanmech
- Holds fire!

5 Whitworth
- Fires Medium Laser at S Ostroc (3 base + 0 range + 3 movement + 2 enemy movement + 1 weather + 1 light woods = 10): rolled 11, hit Right Leg (0/20 armor remains)!
- Fires Medium Laser at S Ostroc (3 base + 0 range + 3 movement + 2 enemy movement + 1 weather + 1 light woods = 10): rolled 7, miss!
- Fires Medium Laser at S Ostroc (3 base + 0 range + 3 movement + 2 enemy movement + 1 weather + 1 light woods = 10): rolled 4, miss!

9 Stalker
- Fires LRM-10 at A Awesome (3 base + 2 range + 1 movement + 0 enemy movement + 2 weather - 1 LK Missiles = 7): Rolled 12, 6 missiles hit Left Torso (9/24 armor remains), Center Torso (10/30 armor remains)!
- Fires LRM-10 at A Awesome (3 base + 2 range + 1 movement + 0 enemy movement + 2 weather - 1 LK Missiles = 7): Rolled 9, 4 missiles hit Center Torso (6/30 armor remains)!
- Fires Large Laser at A Awesome (3 base + 4 range + 1 movement + 0 enemy movement + 1 weather = 9): Rolled 10, hit Right Leg (10/33 armor remains)!



End Phase:
5 Whitworth
- Through-Armor Critical Chance in Left Arm! No critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): Rolled 7, succeeds!

9 Stalker
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): Rolled 7, succeeds!



Turn End Phase:
Lightning strikes no hexes this turn!



The Stalker rocked as paired streams of charged particles stripped armor from its flank and leg, but Rebecca’s quiet exultation was short-lived. As the prototypal artillery `Mech, the Stalker’s armament was considered anemic for the task compared to other more modern designs. Its shortcomings as a fire-support unit were more than compensated by the heft of the remainder of its armament, originally intended simply to guard the Stalker from lighter-weight artillery hunters and even fast vehicles.

The Stalker’s return fire rocked the Awesome like a sledgehammer, though half of the Stalker’s LRM salvo was blown wide by the heavy, gusting wind. A single large laser blistered the armor over the Awesome’s right thigh, and her DI Computer updated her `Mech’s combat monitor wireframes with more splotches of yellow. While she’d normally have bet her awesome against any Stalker as the certain victor in any long-range slugging match, the fact was, with a third of her armament out of commission and her armor shredded by that damned Bombarder, she wasn’t confident she’d win at range.

Up close, however, the Stalker’s weight of firepower would be telling. None of her options were good, but the First Regulan Hussars knew how to make the best of a bad situation. She’d find a way to win, because losing simply wasn’t an option.



Mission Objectives
Destroy All Enemy Forces (5/9)
OR
Destroy the Janos Marik (0/1)

Secondary Objective
Don’t Destroy the Janos Marik (1/1)



Enemy Movement Modifiers:
1) BMB-10D Bombardier Walked (+0)
3) UM-R60G Urbanmech Stationary (+0)
5) WTH-1 Whitworth Jumped (+2)
9) STK-3F Stalker Walked (+0)









AWS-8Q Awesome
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 9/24 (17/17)
LT R A(S): 10/10
CT A(S): 6/30 (25/25)
CT R A(S): 19/19
RT A(S): 0/24 (11/17)
RT R A(S): 4/10
LA A(S): 7/24 (13/13)
RA A(S): 21/24 (13/13)
LL A(S): 17/33 (17/17)
RL A(S): 10/33 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 27
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Sergeant Major Rebecca Cage
Mechwarrior Player: Canopus250
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Destroyed!)
PPC – LT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Small Laser – HD (Heat: 1, Range (L:3 M:2 S:1), Status, OK!
Critical Damage: None!
Notes: 1 hand

ON1-K Orion
Weight: 75 tons (Heavy)
Mechwarrior Name: Captain Paul Masters
Mechwarrior Player: Defiance Industries
Mechwarrior Status: MIA!

OSR-2C Ostroc
Weight: 60 tons (Heavy)
HD A(S): 3/8 (3/3)
LT A(S): 14/22 (3/14)
LT R A(S): 0/4
CT A(S): 1/22 (20/20)
CT R A(S): 6/6
RT A(S): 0/22 (4/14)
RT R A(S): 4/4
LA A(S): 8/8 (10/10)
RA A(S): 0/8 (0/10) Limb Blown Off!
LL A(S): 15/20 (14/14)
RL A(S): 0/20 (14/14)
Heat: 2/30
Overheat Penalty:
Heat Sinks: 15
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Janos Valens
Mechwarrior Player: ActionZero
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-4 – RT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Right Upper Arm Actuator Destroyed!
Notes: 2 hands

GLD-4R Gladiator
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (13/13)
LT R A(S): 3/3
CT A(S): 26/26 (18/18)
CT R A(S): 5/5
RT A(S): 19/19 (13/13)
RT R A(S): 3/3
LA A(S): 10/15 (9/9)
RA A(S): 10/15 (9/9)
LL A(S): 19/19 (13/13)
RL A(S): 19/19 (13/13)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Lieutenant Joshua Davion
Mechwarrior Player: Guitar_Hero
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

1) BMB-10D Bombardier
Weight:
65 tons (Heavy)
Movement: 4/6/0
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Status: OK!
Armament:
LRM-20, LRM-20, SRM-4, Machine Gun
Critical Damage: None!
Notes:

2) RVN-1X Raven
Weight:
35 tons (Light)
Notes: Ejected!

3) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:

4) UM-R60G Urbanmech
Weight:
30 tons (Light)
Mechwarrior Status: Ejected!



5) WTH-1 Whitworth
Weight:
40 tons (Medium)
Overheat Penalty: None
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
LRM-10, LRM-10, Medium Laser, Medium Laser, Medium Laser
Critical Damage: OK!
Notes:

6) MON-67 Mongoose
Weight:
25 tons
Notes: Killed!

7) HER-1A Hermes
Weight:
30 tons
Notes: Ejected!

8) UM-R60 Urbanmech
Weight:
30 tons (Light)
Notes: Gyro destroyed!

9) STK-3F Stalker
Weight:
85 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
4x Medium Laser, 2x Large Laser, 2x LRM-10, 2x SRM-6
Critical Damage: None!
Notes: